OpenGL

Results: 1002



#Item
51Shading / Virtual reality / Graphics libraries / Graphics standards / Application programming interfaces / Scene graph / OpenGL / Rendering / Shader / QuickDraw 3D / Rasterisation

Project 4 Sceneview 2 You are required to implement a program that will build a scene graph internally and then efficiently render the scene to the display using calls to OpenGL. You will

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Source URL: cs.brown.edu

Language: English - Date: 2015-09-02 16:13:03
52Graphics libraries / Virtual reality / 3Dlabs / Cross-platform software / Application programming interfaces / OpenGL / Accelerated Graphics Port / Direct3D / Graphics processing unit / Silicon Graphics

The Oxygen VX1-16 Graphics Accelerator User’s Guide TM

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Source URL: www.3dlabs.com

Language: English - Date: 2002-07-31 10:43:11
53Shading / Shader / OpenGL ES / Phong reflection model / OpenGL Shading Language / OpenGL / Specular highlight / Wavefront .obj file / BlinnPhong shading model / Phong shading

Lab 4 - Debugging and Phong lighting Support code: /course/cs123/src/labs/lab04  Demo: /course/cs123/bin/cs123_lab04_demo  Intro In this lab we will put together our knowledge of vertex shaders, fragment

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Source URL: cs.brown.edu

Language: English - Date: 2015-10-01 20:20:28
54

OpenGL ES 3 hardware matrix Extensions exposed by OpenGL ES implementations April 2016, G-Truc Creation Nomenclature: Supported

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Source URL: www.g-truc.net

Language: Romanian - Date: 2016-08-14 06:36:58
    55Video cards / Virtual reality / Graphics libraries / 3D rendering / Application programming interfaces / Scalable Link Interface / Direct3D / Graphics processing unit / OpenGL / Alternate frame rendering / Render Target / DirectX

    Technical Report SLI Best Practices Abstract This paper describes techniques that can be used to perform application-side detection of SLI-configured systems, as well as ensure maximum performance scaling under SLI. The

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    Source URL: developer.download.nvidia.com

    Language: English - Date: 2008-04-18 21:33:35
    56Virtual reality / Graphics libraries / Video game development / OpenGL / Graphics hardware / Shader / Texture mapping / ARB assembly language / Graphics processing unit / Rendering / Adobe Photoshop / Apple Developer Tools

    How to create your own filter

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    Source URL: developer.download.nvidia.com

    Language: English - Date: 2008-04-18 21:36:52
    57Fabless semiconductor companies / Virtual reality / Graphics hardware / 3Dlabs / Video cards / OpenGL / Accelerated Graphics Port / ATI Technologies / Graphics processing unit / Framebuffer / Creative Technology Limited / AMD FirePro

    3Dlabs, Inc. Wildcat4 Graphics Accelerator Card User’s Guide 3Dlabs®, IncMcCarthy Blvd.

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    Source URL: www.3dlabs.com

    Language: English - Date: 2003-04-01 16:05:17
    583D rendering / Shading / OpenGL ES / Deferred shading / Multiple Render Targets / Rendering / Nvidia

    User Guide Deferred Shading Instructions The Deferred Shading code sample requires hardware support for floating-point filtering and blending, as well as multiple render targets.

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    Source URL: developer.download.nvidia.com

    Language: English - Date: 2008-04-18 21:32:43
    59Virtual reality / Video game development / Graphics libraries / 3D rendering / Shading / Mali / Shader / Graphics processing unit / Unified shader model / Vulkan / OpenGL / Rendering

    The ARM® Mali™-T880 Mobile GPU Ian Bratt ARM Media Processing Group 1

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    Source URL: www.hotchips.org

    Language: English - Date: 2015-08-25 14:59:11
    60

    OpenGL 3 hardware matrix Extensions exposed by OpenGL implementations April 2014, G-Truc Creation Vendor Drivers version

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    Source URL: www.g-truc.net

    Language: Romanian - Date: 2014-05-14 18:33:16
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