![Shading / Shader / OpenGL ES / Phong reflection model / OpenGL Shading Language / OpenGL / Specular highlight / Wavefront .obj file / BlinnPhong shading model / Phong shading Shading / Shader / OpenGL ES / Phong reflection model / OpenGL Shading Language / OpenGL / Specular highlight / Wavefront .obj file / BlinnPhong shading model / Phong shading](https://www.pdfsearch.io/img/ee24ec8eed1587bfe255bd84e4d4437e.jpg) Date: 2015-10-01 20:20:28Shading Shader OpenGL ES Phong reflection model OpenGL Shading Language OpenGL Specular highlight Wavefront .obj file BlinnPhong shading model Phong shading | | Lab 4 - Debugging and Phong lighting Support code: /course/cs123/src/labs/lab04 Demo: /course/cs123/bin/cs123_lab04_demo Intro In this lab we will put together our knowledge of vertex shaders, fragmentAdd to Reading ListSource URL: cs.brown.eduDownload Document from Source Website File Size: 322,98 KBShare Document on Facebook
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