<--- Back to Details
First PageDocument Content
Computing / Stencil buffer / Z-buffering / Rasterisation / Rendering / Hidden surface determination / OpenGL / Constructive solid geometry / Shadow mapping / 3D computer graphics / Computer graphics / Imaging
Date: 2004-03-13 11:53:20
Computing
Stencil buffer
Z-buffering
Rasterisation
Rendering
Hidden surface determination
OpenGL
Constructive solid geometry
Shadow mapping
3D computer graphics
Computer graphics
Imaging

Linear-time CSG Rendering of Intersected Convex Objects Nigel Stewart, Geoff Leach and Sabu John RMIT School of Computer Science and Information Technology GPO Box 2476v Melbourne, 3001

Add to Reading List

Source URL: www.nigels.com

Download Document from Source Website

File Size: 615,88 KB

Share Document on Facebook

Similar Documents

CS123 Final Project  Stuff we’ll be discussing 1. Project Topics 2. Not Project Topics

CS123 Final Project Stuff we’ll be discussing 1. Project Topics 2. Not Project Topics

DocID: 1qaG3 - View Document

CE318: High-level Games Development Lecture 4: Cameras, Audio, Lights and Shadows Diego Perez  Office 3A.527

CE318: High-level Games Development Lecture 4: Cameras, Audio, Lights and Shadows Diego Perez Office 3A.527

DocID: 1ppqk - View Document

Technical Report Snow Accumulation Abstract Games these days are requiring more and more art time. Schedules are blowing out, an game developers are struggling to meet tight schedules. Any method that can produce good

Technical Report Snow Accumulation Abstract Games these days are requiring more and more art time. Schedules are blowing out, an game developers are struggling to meet tight schedules. Any method that can produce good

DocID: 1oZ1B - View Document

CSM Scrolling: An acceleration technique for the rendering of cascaded shadow maps Abstract This talk will explain how a bitmap-scrolling technique can be combined with a shadow map caching scheme to significantly increa

CSM Scrolling: An acceleration technique for the rendering of cascaded shadow maps Abstract This talk will explain how a bitmap-scrolling technique can be combined with a shadow map caching scheme to significantly increa

DocID: 1m4Xy - View Document

Lighting & Rendering in Maya:  Lights and Shadows with Jeremy Birn 3dRender.com

Lighting & Rendering in Maya: Lights and Shadows with Jeremy Birn 3dRender.com

DocID: 18jRQ - View Document