![Computing / Stencil buffer / Z-buffering / Rasterisation / Rendering / Hidden surface determination / OpenGL / Constructive solid geometry / Shadow mapping / 3D computer graphics / Computer graphics / Imaging Computing / Stencil buffer / Z-buffering / Rasterisation / Rendering / Hidden surface determination / OpenGL / Constructive solid geometry / Shadow mapping / 3D computer graphics / Computer graphics / Imaging](https://www.pdfsearch.io/img/80b30bc04752cfd93f4e743ef72ea056.jpg) Date: 2004-03-13 11:53:20Computing Stencil buffer Z-buffering Rasterisation Rendering Hidden surface determination OpenGL Constructive solid geometry Shadow mapping 3D computer graphics Computer graphics Imaging | | Linear-time CSG Rendering of Intersected Convex Objects Nigel Stewart, Geoff Leach and Sabu John RMIT School of Computer Science and Information Technology GPO Box 2476v Melbourne, 3001Add to Reading ListSource URL: www.nigels.comDownload Document from Source Website File Size: 615,88 KBShare Document on Facebook
|