Scrolling

Results: 163



#Item
131Side-scrolling video games / Arcade games / Mario role-playing games / Mario / Artificial intelligence / New Super Mario Bros. / Super Mario Bros. 3 / Super Mario 64 / Games / Digital media / Electronic games

Imitating human playing styles in Super Mario Bros Juan Ortega, Noor Shaker, Julian Togelius and Georgios N. Yannakakis IT University of Copenhagen Rued Langgaards Vej[removed]Copenhagen, Denmark {juor, nosh, juto, yannak

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Source URL: julian.togelius.com

Language: English - Date: 2013-08-26 11:58:54
132Arcade games / Side-scrolling video games / Difficulty level / Dynamic game difficulty balancing / Super Mario / Mario / Level / Platform game / Recurring enemies in the Mario series / Games / Digital media / Electronic games

1 The 2010 Mario AI Championship: Level Generation Track Noor Shaker, Julian Togelius, Georgios N. Yannakakis, Ben Weber, Tomoyuki Shimizu, Tomonori Hashiyama, Nathan Sorenson, Philippe Pasquier, Peter Mawhorter, Glen T

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Source URL: julian.togelius.com

Language: English - Date: 2013-08-26 11:58:52
133Side-scrolling video games / Video games / Platform games / Art games / Procedural generation / Georgios N. Yannakakis / LittleBigPlanet / Spore / Super Mario Bros. / Games / Digital media / Application software

What is Procedural Content Generation? Mario on the borderline Julian Togelius, Emil Kastbjerg, David Schedl and Georgios N. Yannakakis IT University of Copenhagen Rued Langgaards Vej 7 Copenhagen, Denmark

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Source URL: julian.togelius.com

Language: English - Date: 2013-08-26 11:58:52
134Arcade games / Mario enemies / Side-scrolling video games / Platform games / Recurring enemies in the Mario series / Super Mario Bros. / Mario / Lakitu / Goomba / Games / Digital media / Electronic games

Patterns and Procedural Content Generation Revisiting Mario in World 1 Level 1 Steve Dahlskog Julian Togelius

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Source URL: julian.togelius.com

Language: English - Date: 2013-08-26 11:58:53
135Arcade games / Side-scrolling video games / Mario / Super Mario Bros. / Recurring enemies in the Mario series / Game controller / Platform game / Artificial intelligence / Super Mario Bros. 3 / Games / Digital media / Electronic games

The Mario AI Benchmark and Competitions Sergey Karakovskiy and Julian Togelius Abstract—This paper describes the Mario AI benchmark, a game-based benchmark for reinforcement learning algorithms and game AI techniques d

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Source URL: julian.togelius.com

Language: English - Date: 2013-08-26 11:58:53
136Game design / Side-scrolling video games / Fighting games / Super Mario / Platform game / Mario / Game mechanics / GSP Algorithm / Power-up / Games / Digital media / Electronic games

1 Crowd-Sourcing the Aesthetics of Platform Games Noor Shaker, Georgios N. Yannakakis, Member, IEEE, Julian Togelius, Member, IEEE Abstract—What are the aesthetics of platform games and

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Source URL: julian.togelius.com

Language: English - Date: 2013-08-26 11:58:54
137Video game development / Arcade games / Side-scrolling video games / Video game bot / Turing test / Artificial intelligence / Mario / Games / Digital media / Electronic games

The Turing Test Track of the 2012 Mario AI Championship: Entries and Evaluation Noor Shaker, Julian Togelius, Georgios N. Yannakakis, Likith Poovanna, Vinay S. Ethiraj, Stefan J. Johansson, Robert G. Reynolds, Leonard K.

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Source URL: julian.togelius.com

Language: English - Date: 2013-08-26 11:58:39
138Paper craft / Paper / Han Chinese / Quill / Guild / Scrapbooking / Visual arts / Paper art / Quilling

A Brief History of Quilling Quilling is a lovely old art form which some believe may date back to ancient Egypt. It has been known by many names including paper-rolling, paper-scrolling, filigree, paper mosaic. It is th

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Source URL: www.whimsiquills.com

Language: English - Date: 2007-11-16 14:16:25
139Arcade games / Windows games / Scrolling shooters / Space Invaders / Space Invaders Infinity Gene / Taito Corporation / Darius / RayStorm / Digital media / Electronic games / Application software

FOR IMMEDIATE RELEASE SPACE INVADERS INFINITY GENE EVOLVES, RETURNING WITH FREE UPDATE iPhone/iPod touch Hit Updated With Classic Ships LOS ANGELES (July 13, 2010)

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Source URL: www.taito.com

Language: English - Date: 2010-07-13 21:35:08
140Arcade games / Windows games / Scrolling shooters / Square Enix / Video game publishers / Taito Corporation / RayStorm / RayForce / Enix / Digital media / Application software / Electronic games

FOR IMMEDIATE RELEASE ARCADE CLASSIC RAYFORCE COMES TO iPhone TAITO’s Beloved Shooting Game Returns with Full Smartphone Support LOS ANGELES (Jan. 13, 2012) – TAITO Corporation (TAITO®), a wholly-owned subsidiary o

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Source URL: www.taito.com

Language: English - Date: 2012-01-13 01:22:48
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