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Leisure / Serious game / Human behavior / Simon Egenfeldt-Nielsen / Serious Games Interactive / Game mechanics / Roman Rackwitz / Gamification / Gaming / Video game development
Date: 2014-02-12 10:14:44
Leisure
Serious game
Human behavior
Simon Egenfeldt-Nielsen
Serious Games Interactive
Game mechanics
Roman Rackwitz
Gamification
Gaming
Video game development

Gamification – Behavioral change? Copenhagen 11th December‘13 Simon Egenfeldt-Nielsen, PhD CEO, founder Serious Games Interactive Serious Games Interactive ©

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