![Computer graphics / 3D rendering / Shading / Imaging / Shadow mapping / Texture mapping / Rendering / Z-buffering / Wavefront .obj file / Hidden surface determination / Shader / Shadow volume Computer graphics / 3D rendering / Shading / Imaging / Shadow mapping / Texture mapping / Rendering / Z-buffering / Wavefront .obj file / Hidden surface determination / Shader / Shadow volume](https://www.pdfsearch.io/img/6065ab53d47bb3c970508e59da8e998c.jpg) Date: 2012-08-07 18:53:08Computer graphics 3D rendering Shading Imaging Shadow mapping Texture mapping Rendering Z-buffering Wavefront .obj file Hidden surface determination Shader Shadow volume | | CSM Scrolling: An acceleration technique for the rendering of cascaded shadow maps Abstract This talk will explain how a bitmap-scrolling technique can be combined with a shadow map caching scheme to significantly increaAdd to Reading ListSource URL: d3cw3dd2w32x2b.cloudfront.netDownload Document from Source Website File Size: 796,24 KBShare Document on Facebook
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