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Computing / Optics / Deferred shading / Shadow mapping / Shadow volume / Rendering / Rasterisation / Vertex / Microsoft Direct3D / 3D computer graphics / Shading / Imaging
Date: 2013-07-12 06:12:45
Computing
Optics
Deferred shading
Shadow mapping
Shadow volume
Rendering
Rasterisation
Vertex
Microsoft Direct3D
3D computer graphics
Shading
Imaging

Light Indexed Deferred Lighting By Damian Trebilco DecemberRevised January 2008)

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