![Computing / Optics / Deferred shading / Shadow mapping / Shadow volume / Rendering / Rasterisation / Vertex / Microsoft Direct3D / 3D computer graphics / Shading / Imaging Computing / Optics / Deferred shading / Shadow mapping / Shadow volume / Rendering / Rasterisation / Vertex / Microsoft Direct3D / 3D computer graphics / Shading / Imaging](https://www.pdfsearch.io/img/f230da4440edc7fd6ccf851e17891c5d.jpg)
| Document Date: 2013-07-12 06:12:45 Open Document File Size: 297,67 KBShare Result on Facebook
Company Nvidia / GPU / / / Facility GPU pipeline / / IndustryTerm high vertex processing cost / target hardware / console hardware / / NaturalFeature Alpha channel / Green channel / Blue channel / Red channel / / OperatingSystem L3 / / Person Max Blend / Forward Rendering / Damian Trebilco / / Technology Alpha / /
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