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64 Angelina / Computational creativity / Game mechanics / Creativity / Aesthetics / Human behavior / Game design / Design / Procedural generation


Automating Game Design In Three Dimensions Michael Cook and Simon Colton and Jeremy Gow1 Abstract. We describe ANGELINA-5, a new iteration of the ANGELINA framework for investigating and building software which automates
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Document Date: 2014-06-04 22:08:22


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File Size: 1,95 MB

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Company

Creative Intelligent Systems / Twitter / Google / /

Facility

disco en.html / University of London / /

IndustryTerm

handheld device / computational systems / software outputs / obvious applications / smartphone operating systems / media searches / native applications / automated game design tool / desktop operating systems / long-term solution / contemporary technology / search mood / evolutionary systems / media acquisition / cooperative coevolutionary systems / web services / /

OperatingSystem

Android / /

Organization

Computational Intelligence / University of London / /

Person

Julian Togelius / Sebastiaan Meijer / Jeremy Gow / Cameron Browne / Mitchell A. Potter / Mark Hendrikx / Alison Pease / Georgios N. Yannakakis / Alexandru Iosup / Joeri Van Der Velden / Michael Cook / Simon Colton / Tony Veale / Kenneth A. De Jong / Azalea Raad / Kenneth O. Stanley / /

Position

automated game designer / Hit The Bulls-Spy / spy / mechanic / game designer / simple player controller / Mechanic miner / large step forward / player / co-operative / /

Product

Twitter account8 / /

Technology

artificial intelligence / smartphone / simulation / Android / html / operating systems / /

URL

http /

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