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OpenGL / 3D computer graphics / Virtual reality / Shading / Video game development / Spatial anti-aliasing / Shader / GLSL / Bilinear interpolation / Computer graphics / Computing / Software


      Linköping University Electronic Press   
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Document Date: 2013-04-29 07:53:05


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File Size: 1,18 MB

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GPU / Linköping University Electronic Press / Valve Software / /

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complicated image processing operation / jump flooding algorithm / parallel processing / paint / texture preprocessing tool / digital image processing / /

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Christophe Riccio / Tan / Patrick Cozzi / Stefan Gustavson / Rong / Chris Green / /

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R / /

Technology

Alpha / jump flooding algorithm / image processing / parallel processing / /

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