First Page | Document Content | |
---|---|---|
Date: 2013-01-31 14:04:06Imaging Deferred shading Multiple Render Targets Shader Screen Space Ambient Occlusion StarCraft II: Wings of Liberty Rendering Microsoft Direct3D Software rendering 3D computer graphics Computer graphics Shading | Add to Reading ListSource URL: developer.amd.comDownload Document from Source WebsiteFile Size: 4,39 MBShare Document on Facebook |
Screen Space Ambient Occlusion for Non-Photorealistic Rendering Brett Lajzer Rensselaer Polytechnic Institute a)DocID: 1qW2N - View Document | |
SS_Bent_Cones_Klehm11.pdfDocID: 1qRGw - View Document | |
Horizon-Based Ambient Occlusion using Compute Shaders Louis Bavoil [removed]DocID: 11cPc - View Document | |
PDF DocumentDocID: 10AF - View Document |