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Company ANCA Pty. Ltd. / IBM / NVIDIA / / / Facility RMIT University / OpenGL Arch / / IndustryTerm pre-processing step / real-time interactive applications / image-space intersection algorithm / b-rep pre-processing / subtractive algorithm / z-buffer hardware / z-buffer graphics hardware / stand-alone algorithm / graphics hardware / trickle algorithm / real-time interactive graphics / multi-pass algorithm / multi-pass image-space algorithm / graphics-hardware based algorithms / linear-time processing / make image-space algorithms / pre-processing / z-buffer processing / z-buffer processing phase / pre-processing phase / / OperatingSystem Linux / / Organization Sabu John RMIT School of Computer Science / SCS CSG / RMIT Department of Mechanical / Review Board / RMIT University / Co-Operative Research Center for Intelligent Manufacturing Systems & Technologies / / Person Sabu John / Addison Wesley / Geoff Leach / Turk / / Product GeForce3 OpenGL / / ProgrammingLanguage FALSE / C / / PublishedMedium Computer Graphics / / Region Central Europe / / Technology SCS algorithms / image-space intersection algorithm / trickle algorithm / multi-pass algorithm / make image-space algorithms / 3.4 SCS Rendering Algorithm / purely subtractive algorithm / SCS-Sequence algorithm / stand-alone algorithm / Linux / SCS algorithm / Information Technology / SCS-Intersect algorithm / SCSSubtract algorithm / SCSIntersect algorithm / 3 SCS ALGORITHM / multi-pass image-space algorithm / graphics-hardware based algorithms / simulation / specialised algorithm / 2.1 Algorithm / SCS-ZClip algorithm / SCS CSG Rendering algorithm / SCSZClip algorithms / SCS-ZClip algorithms / handled using the SCS-Intersect algorithm / / SocialTag