![Texture mapping / Shadow mapping / Video game development / Shader / Rendering / Rasterisation / Displacement mapping / Cube mapping / OpenGL / Computer graphics / Shading / 3D computer graphics Texture mapping / Shadow mapping / Video game development / Shader / Rendering / Rasterisation / Displacement mapping / Cube mapping / OpenGL / Computer graphics / Shading / 3D computer graphics](https://www.pdfsearch.io/img/df7c2ce932c1371bfbf017992f1ef799.jpg)
| Document Date: 2011-04-21 02:14:36 Open Document File Size: 372,94 KBShare Result on Facebook
City New York / / Company Activision / GPU / ACM Press / Raven Software / Microsoft / / Country Switzerland / United States / / / IndustryTerm graphics hardware technology / paraboloid shadow mapping algorithm / real time rendering applications / shadow mapping algorithm / reasonable solution / real-time applications / / Organization Aire-la-Ville / Eurographics Association / / Person Gil Gribb / Chris McEvoy‡ Vicarious / Mike Bukowski† Vicarious / / Position King / / ProvinceOrState New York / / PublishedMedium Computer Graphics / / Technology graphics hardware technology / 3D graphics / DPSM algorithm / shadow mapping algorithm / dual paraboloid shadow mapping algorithm / /
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