Video Games in Education

Results: 82



#Item
1The Fourth International Conference on the  Foundations of Digital Games Evolved from the Conference on Game Development in Computer Science Education (GDCSE) April 26-30, 2009

The Fourth International Conference on the Foundations of Digital Games Evolved from the Conference on Game Development in Computer Science Education (GDCSE) April 26-30, 2009

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Source URL: www.fdg2009.org

Language: English - Date: 2009-07-15 11:59:02
2Gaming / Fiction / Software / Artificial intelligence in fiction / Linux games / Portal / Puzzle video games / Teleportation in fiction / Web portal / Education / Portal 2 / Arts integration

New National Arts in Education Portal: Consultation We need your contribution! Kids’ Own is leading the development of a brand new national initiative – the Arts in Education Portal, in partnership with the Departmen

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Source URL: artsineducation.ateci.ie

Language: English - Date: 2014-10-17 07:01:17
3[For Immediate Release]  NetDragon Websoft Inc. Announces First Quarter 2014 Financial Results Operating Profit up 86.7% Year on Year; Online Education Business on Track [May 28, 2014, HONG KONG] – NetDragon Websoft In

[For Immediate Release] NetDragon Websoft Inc. Announces First Quarter 2014 Financial Results Operating Profit up 86.7% Year on Year; Online Education Business on Track [May 28, 2014, HONG KONG] – NetDragon Websoft In

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Source URL: file.download.99.com

Language: English - Date: 2015-07-09 05:54:35
4Please cite this article in press as: Franceschini et al., Action Video Games Make Dyslexic Children Read Better, Current Biology (2013), http://dx.doi.orgj.cubCurrent Biology 23, 1–5, March 18, 2

Please cite this article in press as: Franceschini et al., Action Video Games Make Dyslexic Children Read Better, Current Biology (2013), http://dx.doi.orgj.cubCurrent Biology 23, 1–5, March 18, 2

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Source URL: decone.psy.unipd.it

Language: English - Date: 2013-03-03 13:42:37
5Real-time Adaptation of Augmented-Reality Games for Optimizing Player Satisfaction Georgios N. Yannakakis, Member, IEEE, and John Hallam Abstract— A first endeavor for optimizing player satisfaction in augmented-realit

Real-time Adaptation of Augmented-Reality Games for Optimizing Player Satisfaction Georgios N. Yannakakis, Member, IEEE, and John Hallam Abstract— A first endeavor for optimizing player satisfaction in augmented-realit

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Source URL: www.csse.uwa.edu.au

Language: English - Date: 2009-02-05 01:17:32
6www.nslg.netVIEW

www.nslg.netVIEW

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Source URL: www.nslg.net

Language: English - Date: 2009-12-17 21:05:10
72nd INTERNATIONAL GAME DESIGN AND TECHNOLOGY WORKSHOP (GDTWBuilding the Case for Video Games in Music Education

2nd INTERNATIONAL GAME DESIGN AND TECHNOLOGY WORKSHOP (GDTWBuilding the Case for Video Games in Music Education

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Source URL: www.cri.ensmp.fr

- Date: 2004-11-30 09:55:57
    8Games / Ico / Digital media / Application software / Action-adventure games / Art games / Video games developed in Japan

    Enhancing Accountability in Government through Leadership and Education College Name: ___________________________

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    Source URL: www.ncosc.net

    Language: English - Date: 2015-01-28 11:13:48
    9Games / Ico / Internal control / Digital media / Application software / Action-adventure games / Art games / Video games developed in Japan

    Enhancing Accountability in Government through Leadership and Education Agency Name: ___________________________

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    Source URL: www.ncosc.net

    Language: English - Date: 2015-01-28 11:13:38
    10Physical Activity for Youth (Grades K-6) Youth today are more likely to be overweight than their peers in past years. Today, children look to television and video games to

    Physical Activity for Youth (Grades K-6) Youth today are more likely to be overweight than their peers in past years. Today, children look to television and video games to

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    Source URL: doe.sd.gov

    Language: English - Date: 2013-03-13 14:03:41