Video game hardware

Results: 648



#Item
1Computing / General-purpose computing on graphics processing units / Graphics hardware / Parallel computing / Video game development / Database / Algorithm / Academia / Computer engineering

MEMOCODE 2015 Design Contest: Continuous Skyline Computation Peter Milder Department of Electrical and Computer Engineering Stony Brook University Stony Brook, NY 11794–2350

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Source URL: www.ece.stonybrook.edu

Language: English - Date: 2015-10-05 08:48:58
2Computing / Computer graphics / Software / Graphics libraries / Virtual reality / Video game development / Graphics hardware / Shader / Shading / OpenGL / Graphics processing unit / High-Level Shading Language

Microsoft Word - UserGuide.doc

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Source URL: developer.download.nvidia.com

Language: English - Date: 2008-04-18 21:36:55
3Computing / Parallel computing / Computer architecture / Graphics hardware / Computational science / General-purpose computing on graphics processing units / Video game development / Operand / Computer engineering

Squeezing Energy Savings Out Of Similar Data and Computation in GPGPUs Daniel Wong University of California, Riverside ABSTRACT

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Source URL: tinytocs.ece.utexas.edu

Language: English - Date: 2016-03-05 17:06:25
4Computing / Concurrent computing / Computer architecture / Parallel computing / GPGPU / Video cards / Graphics hardware / Video game hardware / Parallel Thread Execution / OpenCL / Fermi / Single instruction /  multiple threads

GPU concurrency Weak behaviours and programming assumptions Jade Alglave1,2 Mark Batty3 Alastair F. Donaldson4 Ganesh Gopalakrishnan5

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Source URL: www0.cs.ucl.ac.uk

Language: English - Date: 2015-01-21 09:17:43
5Computer hardware / USB / Rechargeable battery / Battery / Electronic engineering / Electromagnetism / Video game controllers / Battery charger

Solar-Powered Audio Player EASY START

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Source URL: www.megavoice.com

Language: English - Date: 2013-03-27 10:18:16
6Computer graphics / Computer science / Computing / 3D computer graphics / Video game development / 3D rendering / Graphics hardware / Collision detection / Texture mapping / Bounding volume / Direct3D / Rasterisation

INTERACTIVE GPU-BASED COLLISION DETECTION Joachim Georgii Jens Krüger Rüdiger Westermann

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Source URL: wwwcg.in.tum.de

Language: English - Date: 2011-02-14 03:23:59
7Imaging / Computing / Image scanners / Television technology / Technology / Data transmission / Digitizing / Video game development / Scanner / Laser scanning / Raster scan / Raster graphics

DIGITAL HARDWARE: MASS DIGITIZATION MR. DEAN EDSON: Hardware. This is where the action is. I am

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Source URL: mapcontext.com

Language: English - Date: 2008-08-29 23:09:42
8Video game controllers / Film / Fiction / Computer hardware / Joystick / Gamepad / WALL-E

     It is implied that everything here  should work on the master branch unless otherwise stated.  Something that we are developing in our own branch but not ready for merging should be

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Source URL: duckietown.mit.edu

Language: English - Date: 2016-08-18 14:45:02
9Computer hardware / Computing / Computer data storage / Non-volatile memory / Slot machine / USB / Solid-state drive / Video game

GLI-11 V2.1: Summary of Relevant Changes Rule Markup Comment General - removed and relocated Revision History Done to reduce overall document size and to

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Source URL: www.gaminglabs.com

Language: English - Date: 2014-08-13 12:07:26
10Computing / Computer graphics / Software development / Virtual reality / Graphics hardware / Video game development / Graphics libraries / OpenGL / Texture mapping / Graphics processing unit / Shader / RGBA color space

User Guide TexturePerformancePBO Demo The TexturePerformancePBO Demo serves two purposes: 1. It allows developers to experiment with various combinations of texture transfer methods for texture upload (to the GPU) and re

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Source URL: developer.download.nvidia.com

Language: English - Date: 2008-04-18 21:37:23
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