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City Monterey / Bern / Nice / Reading / London / Longmeadow / / Country France / United Kingdom / / Currency pence / / / Facility A. Van Dam / University of North Carolina / Bath University / Computer Science University of North Carolina Chapel Hill / / IndustryTerm ine processing / dot products / asymptoticallye cient algorithms / companion algorithm / hidden surface removal algorithms / earlier conservative visibility algorithms / geometric algorithms / approximation algorithm / interference detection systems / earlier algorithms / occluder selection algorithm / on-line techniques / architectural walkthrough systems / cient algorithms / low-end hardware / removal algorithms / collision detection algorithms / capability in hardware / virtual environment applications / occlusion culling algorithm / linear time algorithms / combinatorial and geometric computing / on-line algorithms / object-space and image-space algorithms / interference detection algorithms / er algorithm / silhouette tracking algorithm / graphics hardware / shadow computation algorithms / Shadow algorithms / visible surface algorithms / cient algorithm / display algorithm / high-level software techniques / graphics systems / object-space hidden surface removal algorithms / interference detection algorithm / recent algorithms / hidden-surface algorithms / spatial partition algorithms / / Organization Bath University / National Science Foundation / University of North Carolina / Computer Science University / Centre for Advanced Studies / United States Army / Center for Computer Graphics & Scienti / Pattern Analysis and Machine Intelligence / / Person Vasilis Bourdakos / M.C. Lin / John F. Canny / Addison Wesley / Applied Computational / Bob GalbraithComputerGraphics / / Position S. Teller / Teller / General / ONR Young Investigator / / ProvinceOrState North Carolina / California / Massachusetts / / PublishedMedium IEEE Transactions on Pattern Analysis and Machine Intelligence / Computer Graphics / Communications of the ACM / / Technology earlier algorithms / Shadow algorithms / on-line algorithms / cient algorithms / ten hidden-surface algorithms / object-space and image-space algorithms / virtual reality / visible surface algorithms / linear time algorithms / companion algorithm / Hidden-surface removal algorithms / 7 Algorithm / silhouette tracking algorithm / asymptoticallye cient algorithms / occlusion culling algorithm / object-space hidden surface removal algorithms / hidden surface removal algorithms / 5.1 Overlap Tests The algorithm / resulting algorithms / earlier conservative visibility algorithms / two-pass algorithm / earlier shadow computation algorithms / interference detection algorithms / display algorithm / spatial partition algorithms / interference detection algorithm / occluder selection algorithm / approximation algorithm / hierarchical Z-bu er algorithm / 3D Graphics / collision detection algorithms / 3 Algorithm / culling algorithm / cient algorithm / CAD / / SocialTag