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Date: 2011-04-21 02:16:07Radiosity Rendering Ray tracing Global illumination Per-pixel lighting Cube mapping Deferred shading Shadow mapping Ambient occlusion Computer graphics 3D computer graphics Shading | Reflective Shadow Maps Carsten Dachsbacher∗ University of Erlangen-Nuremberg Marc Stamminger† University of Erlangen-NurembergAdd to Reading ListSource URL: www.klayge.orgDownload Document from Source WebsiteFile Size: 2,22 MBShare Document on Facebook |