CSSE

Results: 361



#Item
21

PDF Document

Add to Reading List

Source URL: www.csse.monash.edu.au

    22Visual Control in Quake II with a Cyclic Controller Matt Parker and Bobby D. Bryant Abstract— A cyclic controller is evolved in the first person shooter computer game Quake II, to learn to attack a randomly moving enem

    Visual Control in Quake II with a Cyclic Controller Matt Parker and Bobby D. Bryant Abstract— A cyclic controller is evolved in the first person shooter computer game Quake II, to learn to attack a randomly moving enem

    Add to Reading List

    Source URL: www.csse.uwa.edu.au

    Language: English - Date: 2009-02-05 01:17:42
    23Transfer of Evolved Pattern-Based Heuristics in Games Erkin Bahc¸eci and Risto Miikkulainen Abstract— Learning is key to achieving human-level intelligence. Transferring knowledge that is learned on one task to anothe

    Transfer of Evolved Pattern-Based Heuristics in Games Erkin Bahc¸eci and Risto Miikkulainen Abstract— Learning is key to achieving human-level intelligence. Transferring knowledge that is learned on one task to anothe

    Add to Reading List

    Source URL: www.csse.uwa.edu.au

    Language: English - Date: 2009-02-05 01:17:41
    24Evolving a rule system controller for automatic driving in a car racing competition Diego Perez, Yago Saez Member, IEEE, Gustavo Recio, Pedro Isasi Abstract— The techniques and the technologies supporting Automatic Veh

    Evolving a rule system controller for automatic driving in a car racing competition Diego Perez, Yago Saez Member, IEEE, Gustavo Recio, Pedro Isasi Abstract— The techniques and the technologies supporting Automatic Veh

    Add to Reading List

    Source URL: www.csse.uwa.edu.au

    Language: English - Date: 2009-02-05 01:17:37
    25Transpositions and Move Groups in Monte Carlo Tree Search Benjamin E. Childs, Member, IEEE, James H. Brodeur, and Levente Kocsis. Abstract— Monte Carlo search, and specifically the UCT (Upper Confidence Bounds applied

    Transpositions and Move Groups in Monte Carlo Tree Search Benjamin E. Childs, Member, IEEE, James H. Brodeur, and Levente Kocsis. Abstract— Monte Carlo search, and specifically the UCT (Upper Confidence Bounds applied

    Add to Reading List

    Source URL: www.csse.uwa.edu.au

    Language: English - Date: 2009-02-05 01:17:40
    26Microsoft Word - Dynamic Weed.docx

    Microsoft Word - Dynamic Weed.docx

    Add to Reading List

    Source URL: www.csse.uwa.edu.au

    Language: English - Date: 2009-02-05 01:17:39
    27Determination and Evaluation of Efficient Strategies for a Stop or Roll Dice Game: Heckmeck am Bratwurmeck (Pickomino) Nathalie Chetcuti-Sperandio  Fabien Delorme

    Determination and Evaluation of Efficient Strategies for a Stop or Roll Dice Game: Heckmeck am Bratwurmeck (Pickomino) Nathalie Chetcuti-Sperandio Fabien Delorme

    Add to Reading List

    Source URL: www.csse.uwa.edu.au

    Language: English - Date: 2009-02-05 01:17:40
    28Hierarchical Path Planning for Multi-Size Agents in Heterogeneous Environments Daniel Harabor† Abstract— Path planning is a central topic in games and other research areas, such as robotics. Despite this, very little

    Hierarchical Path Planning for Multi-Size Agents in Heterogeneous Environments Daniel Harabor† Abstract— Path planning is a central topic in games and other research areas, such as robotics. Despite this, very little

    Add to Reading List

    Source URL: www.csse.uwa.edu.au

    Language: English - Date: 2009-02-05 01:17:36
    29Real-time Adaptation of Augmented-Reality Games for Optimizing Player Satisfaction Georgios N. Yannakakis, Member, IEEE, and John Hallam Abstract— A first endeavor for optimizing player satisfaction in augmented-realit

    Real-time Adaptation of Augmented-Reality Games for Optimizing Player Satisfaction Georgios N. Yannakakis, Member, IEEE, and John Hallam Abstract— A first endeavor for optimizing player satisfaction in augmented-realit

    Add to Reading List

    Source URL: www.csse.uwa.edu.au

    Language: English - Date: 2009-02-05 01:17:32
    30Dealing with Fog of War in a Real Time Strategy Game Environment Johan Hagelb¨ack and Stefan J. Johansson A. Research Question and Methodology  Abstract— Bots for Real Time Strategy (RTS) games provide

    Dealing with Fog of War in a Real Time Strategy Game Environment Johan Hagelb¨ack and Stefan J. Johansson A. Research Question and Methodology Abstract— Bots for Real Time Strategy (RTS) games provide

    Add to Reading List

    Source URL: www.csse.uwa.edu.au

    Language: English - Date: 2009-02-05 01:17:39