21![](https://www.pdfsearch.io/img/5389c2b52e3e82386970cd16f2db1b11.jpg) | Add to Reading ListSource URL: www.csse.monash.edu.au |
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22![Visual Control in Quake II with a Cyclic Controller Matt Parker and Bobby D. Bryant Abstract— A cyclic controller is evolved in the first person shooter computer game Quake II, to learn to attack a randomly moving enem Visual Control in Quake II with a Cyclic Controller Matt Parker and Bobby D. Bryant Abstract— A cyclic controller is evolved in the first person shooter computer game Quake II, to learn to attack a randomly moving enem](https://www.pdfsearch.io/img/935e7b93717993f8d6a2c4c9486f6dfd.jpg) | Add to Reading ListSource URL: www.csse.uwa.edu.auLanguage: English - Date: 2009-02-05 01:17:42
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23![Transfer of Evolved Pattern-Based Heuristics in Games Erkin Bahc¸eci and Risto Miikkulainen Abstract— Learning is key to achieving human-level intelligence. Transferring knowledge that is learned on one task to anothe Transfer of Evolved Pattern-Based Heuristics in Games Erkin Bahc¸eci and Risto Miikkulainen Abstract— Learning is key to achieving human-level intelligence. Transferring knowledge that is learned on one task to anothe](https://www.pdfsearch.io/img/5781b194fe82cd5097d49f96298ce431.jpg) | Add to Reading ListSource URL: www.csse.uwa.edu.auLanguage: English - Date: 2009-02-05 01:17:41
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24![Evolving a rule system controller for automatic driving in a car racing competition Diego Perez, Yago Saez Member, IEEE, Gustavo Recio, Pedro Isasi Abstract— The techniques and the technologies supporting Automatic Veh Evolving a rule system controller for automatic driving in a car racing competition Diego Perez, Yago Saez Member, IEEE, Gustavo Recio, Pedro Isasi Abstract— The techniques and the technologies supporting Automatic Veh](https://www.pdfsearch.io/img/c2c78e1aaa5e23eda9cf41667b5946fa.jpg) | Add to Reading ListSource URL: www.csse.uwa.edu.auLanguage: English - Date: 2009-02-05 01:17:37
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25![Transpositions and Move Groups in Monte Carlo Tree Search Benjamin E. Childs, Member, IEEE, James H. Brodeur, and Levente Kocsis. Abstract— Monte Carlo search, and specifically the UCT (Upper Confidence Bounds applied Transpositions and Move Groups in Monte Carlo Tree Search Benjamin E. Childs, Member, IEEE, James H. Brodeur, and Levente Kocsis. Abstract— Monte Carlo search, and specifically the UCT (Upper Confidence Bounds applied](https://www.pdfsearch.io/img/7d26fd45c5710d2e6c0548d47d33c74e.jpg) | Add to Reading ListSource URL: www.csse.uwa.edu.auLanguage: English - Date: 2009-02-05 01:17:40
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26![Microsoft Word - Dynamic Weed.docx Microsoft Word - Dynamic Weed.docx](https://www.pdfsearch.io/img/2170cd988e33ff53040c91d5ba9c8e6c.jpg) | Add to Reading ListSource URL: www.csse.uwa.edu.auLanguage: English - Date: 2009-02-05 01:17:39
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27![Determination and Evaluation of Efficient Strategies for a Stop or Roll Dice Game: Heckmeck am Bratwurmeck (Pickomino) Nathalie Chetcuti-Sperandio Fabien Delorme Determination and Evaluation of Efficient Strategies for a Stop or Roll Dice Game: Heckmeck am Bratwurmeck (Pickomino) Nathalie Chetcuti-Sperandio Fabien Delorme](https://www.pdfsearch.io/img/bab5df9ad8f0bd19907c39f235a84104.jpg) | Add to Reading ListSource URL: www.csse.uwa.edu.auLanguage: English - Date: 2009-02-05 01:17:40
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28![Hierarchical Path Planning for Multi-Size Agents in Heterogeneous Environments Daniel Harabor† Abstract— Path planning is a central topic in games and other research areas, such as robotics. Despite this, very little Hierarchical Path Planning for Multi-Size Agents in Heterogeneous Environments Daniel Harabor† Abstract— Path planning is a central topic in games and other research areas, such as robotics. Despite this, very little](https://www.pdfsearch.io/img/c012b06942e2250865a38690ecfdf152.jpg) | Add to Reading ListSource URL: www.csse.uwa.edu.auLanguage: English - Date: 2009-02-05 01:17:36
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29![Real-time Adaptation of Augmented-Reality Games for Optimizing Player Satisfaction Georgios N. Yannakakis, Member, IEEE, and John Hallam Abstract— A first endeavor for optimizing player satisfaction in augmented-realit Real-time Adaptation of Augmented-Reality Games for Optimizing Player Satisfaction Georgios N. Yannakakis, Member, IEEE, and John Hallam Abstract— A first endeavor for optimizing player satisfaction in augmented-realit](https://www.pdfsearch.io/img/e0de9cc549d2df8519671fa789a05ef2.jpg) | Add to Reading ListSource URL: www.csse.uwa.edu.auLanguage: English - Date: 2009-02-05 01:17:32
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30![Dealing with Fog of War in a Real Time Strategy Game Environment Johan Hagelb¨ack and Stefan J. Johansson A. Research Question and Methodology Abstract— Bots for Real Time Strategy (RTS) games provide Dealing with Fog of War in a Real Time Strategy Game Environment Johan Hagelb¨ack and Stefan J. Johansson A. Research Question and Methodology Abstract— Bots for Real Time Strategy (RTS) games provide](https://www.pdfsearch.io/img/97ac98aff5e3c81d64f35c0e8c93b545.jpg) | Add to Reading ListSource URL: www.csse.uwa.edu.auLanguage: English - Date: 2009-02-05 01:17:39
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