Hidden surface determination

Results: 68



#Item
1Computing / Computer programming / Computer graphics / 3D rendering / Graphics libraries / OpenGL / Application programming interfaces / 3D computer graphics / Scene graph / Hidden surface determination / PHIGS / OpenGL Performer

IRIS Performer: A High Performance Multiprocessing Toolkit for Real-Time 3D Graphics John Rohlf and James Helman Silicon Graphics Computer Systems* Abstract

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Source URL: www.cs.virginia.edu

Language: English - Date: 2002-03-15 19:40:12
2Computing / Computer programming / Software development / 3D computer graphics / Video game development / Binary space partitioning / BSP / Binary trees / Data types / R-tree / Hidden surface determination / Tree

A Reactive Data Structure for Geographic Information Systems Peter van Oosterom TNO Physics and Electronics Laboratory, P.O. Box 96864, 2509 JG The Hague, The Netherlands and

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Source URL: mapcontext.com

Language: English - Date: 2008-08-30 00:32:58
33D rendering / Hidden surface determination / Z-buffering / Level of detail / Texture mapping / Polygon / Potentially visible set

GEOMETRIC SIMPLIFICATION FOR EFFICIENT OCCLUSION CULLING IN URBAN SCENES Rick Germs & Frederik W. Jansen Computer Graphics & CAD/CAM Group Faculty of Information Technology & Systems

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Source URL: www.cg.its.tudelft.nl

Language: English - Date: 2007-08-03 11:29:30
4Video / Camera / Closed-circuit television / Viewing frustum / Hidden surface determination / Shadow mapping / Virtual camera system

CE318: High-level Games Development Lecture 4: Cameras, Audio, Lights and Shadows Diego Perez Office 3A.527

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Source URL: orb.essex.ac.uk

Language: English - Date: 2015-10-25 08:48:17
5Computer graphics / 3D rendering / Shading / Imaging / Shadow mapping / Texture mapping / Rendering / Z-buffering / Wavefront .obj file / Hidden surface determination / Shader / Shadow volume

CSM Scrolling: An acceleration technique for the rendering of cascaded shadow maps Abstract This talk will explain how a bitmap-scrolling technique can be combined with a shadow map caching scheme to significantly increa

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Source URL: d3cw3dd2w32x2b.cloudfront.net

Language: English - Date: 2012-08-07 18:53:08
6Livestock / Control key / Portal rendering / Hidden surface determination / Computer graphics / 3D computer graphics / Culling

Setting Up The first step in preparing a level for streaming is to create Sectors and Portals. See the SECTR Core Quick Reference for full details. Here’s a quick recap. Select the objects you want to have in your Sec

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Source URL: www.sectr.co

Language: English - Date: 2014-02-18 19:59:03
7Computing / Hidden surface determination / Potentially visible set / Scene graph / 3D modeling / Rendering / Computational geometry / OpenGL / 3D computer graphics / Computer graphics / Software

MMR: An Interactive Massive Model Rendering System Using Geometric And Image-Based Acceleration Daniel Aliaga*, Jon Cohen+, Andrew Wilson, Eric Baker, Hansong Zhang⊥, Carl Erikson, Kenny Hoff, Tom Hudson, Wolfgang Stue

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Source URL: www.cs.jhu.edu

Language: English - Date: 2000-11-14 11:05:26
8Hidden surface determination / Portal rendering / Computing / Frustum / Bounding volume / Z-buffering / Portals in fiction / Solid geometry / Clipping / 3D computer graphics / Potentially visible set / Viewing frustum

Portholes and Planes: Faster Dynamic Evaluation of Potentially Visible Sets Timothy Roden, Ian Parberry Department of Computer Science & Engineering, University of North Texas, P.O. Box, Denton, Texashttp:/

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Source URL: larc.unt.edu

Language: English - Date: 2011-05-12 16:09:31
9Imaging / Rendering / Ray tracing / Rasterisation / Shadow mapping / Irregular Z-buffer / Shadow volume / Hidden surface determination / GPGPU / 3D computer graphics / Computer graphics / Optics

Fast Hard and Soft Shadow Generation on Complex Models using Selective Ray Tracing UNC CS Technical Report TR09-004, January 2009 Christian Lauterbach∗

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Source URL: gamma.cs.unc.edu

Language: English - Date: 2009-07-27 12:29:45
10Potentially visible set / Hidden surface determination / Mathematics / Level of detail / Back-face culling / Z-buffering / Frustum / Radiosity / Visibility / 3D computer graphics / Computing / Geometry

IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, VOL. 11, NO. 1,

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Source URL: www.cs.jhu.edu

Language: English - Date: 2004-09-13 10:06:18
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