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Results: 840



#Item
91Game artificial intelligence / Search algorithms / Combinatorial game theory / Proof-number search / Abstract strategy games / Andor tree / Alphabeta pruning / Game tree / Solved game / Tree / B-tree / Computer chess

Paranoid Proof-Number Search Jahn-Takeshi Saito and Mark H.M. Winands Abstract— Over the years, an increasing number of twoplayer games has been added to the list of solved games. However, solving multi-player games ha

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Source URL: game.itu.dk

Language: English - Date: 2010-08-10 12:41:00
92

Tree Plantings - Falln m 115

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Source URL: treebaltimore.org

Language: English - Date: 2015-03-31 10:05:37
    93Game artificial intelligence / Mathematics / Game theory / Gaming / Computer chess / Alphabeta pruning / Minimax / Monte Carlo tree search / Outline of chess / Go / Dynasty Tactics

    A Selective Move Generator for the Game Axis and Allies David L. St-Pierre, Mark H.M. Winands and David A. Watt Abstract— We consider the move generation in a modern board game where the set of all the possible moves i

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    Source URL: game.itu.dk

    Language: English - Date: 2010-08-10 12:41:00
    94Search algorithms / Robot navigation / Motion planning / Theoretical computer science / Rapidly-exploring random tree / Needle / Linear programming / Nearest neighbor search

    Planning ”Fireworks” Trajectories for Steerable Medical Needles to Reduce Patient Trauma Jijie Xu1 , Vincent Duindam2 , Ron Alterovitz3 , Jean Pouliot4 , J. Adam M. Cunha4 , I-Chow Joe Hsu4 and Ken Goldberg2 Abstract

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    Source URL: goldberg.berkeley.edu

    Language: English - Date: 2009-10-26 01:51:32
    95

    Pure Pointer Programs and Tree Isomorphism? Martin Hofmann, Ramyaa Ramyaa, and Ulrich Sch¨opp Ludwig-Maximilians Universit¨at M¨unchen Oettingenstraße 67, 80538 Munich, Germany {mhofmann,ramyaa,schoepp}@tcs.ifi.lmu.d

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    Source URL: www.tcs.ifi.lmu.de

    Language: English - Date: 2015-05-05 05:20:20
      96

      Tree Pattern Rewriting Systems⋆ B. Genest3 , A. Muscholl1 , O. Serre2 , and M. Zeitoun1 1 LaBRI, Bordeaux; 2 LIAFA, Paris 7 & CNRS; 3 IRISA, Rennes 1 & CNRS

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      Source URL: www.labri.fr

      Language: English - Date: 2009-01-25 08:53:50
        97

        Monte Carlo Tree Search in Go Adrien Cou¨etoux and Martin M¨uller and Olivier Teytaud Abstract Monte Carlo Tree Search (MCTS) was born in Computer Go, i.e. in the application of artificial intelligence to the game of G

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        Source URL: webdocs.cs.ualberta.ca

        Language: English - Date: 2015-11-16 19:05:02
          98Computing / Computer science / Data management / Database theory / Search algorithms / Range searching / Range tree / Fractional cascading / Computational geometry / Range query / Bin / Dynamic convex hull

          CCCG 2008, Montr´eal, Qu´ebec, August 13–15, 2008 Data Structures for Restricted Triangular Range Searching Nadia M. Benbernou∗ Mashhood Ishaque†

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          Source URL: www.eecs.tufts.edu

          Language: English - Date: 2008-07-20 17:49:14
          99

          Parametric Computation Tree Logic with Knowledge A. V. Jones1 , A. Lomuscio1 , M. Knapik2,3 , and W. Penczek2,4 1 Department of Computing, Imperial College London, UK

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          Source URL: csp2011.mimuw.edu.pl

          Language: English - Date: 2011-09-01 11:05:18
            100

            Revisiting Move Groups in Monte Carlo Tree Search Gabriel Van Eyck and Martin M¨ uller University of Alberta, Edmonton, Canada

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            Source URL: webdocs.cs.ualberta.ca

            Language: English - Date: 2015-11-16 19:04:58
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