Z-buffering

Results: 86



#Item
41Volume rendering / Rendering / Graphics pipeline / Z-buffering / Framebuffer / Pixel / Graphics processing unit / Reyes rendering / Software rendering / 3D computer graphics / Computer graphics / Imaging

A Heterogeneous Multiprocessor Graphics System Using Processor-Enhanced Memories1 Henry Fuchs, John Poulton, John Eyles, Trey Greer, Jack Goldfeather2, David Ellsworth, Steve Molnar, Greg Turk, Brice Tebbs, Laura Israel

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Source URL: www.cs.unc.edu

Language: English - Date: 1998-06-11 15:47:38
42Software / Oblique projection / Z-buffering / Autostrade of Italy / OpenGL / Projection / Collineation / Graphics pipeline / Cartesian coordinate system / 3D computer graphics / Geometry / Computer graphics

Oblique Projector Rendering on Planar Surfaces for a Tracked User Ramesh Raskar University of North Carolina at Chapel Hill Projectors are typically mounted so that their optical axis is perpendicular to the planar displ

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Source URL: www.cs.unc.edu

Language: English - Date: 2003-02-27 02:01:00
43Geometry / 3dfx Interactive / Cartesian coordinate system / 3D projection / OpenGL / Vertex / Z-buffering / Rendering / Graphics processing unit / 3D computer graphics / Computer graphics / Computing

DOC Document

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Source URL: www.robertwrose.com

Language: English - Date: 2002-12-23 01:16:26
44Hidden surface determination / Potentially visible set / Z-buffering / Rendering / Binary space partitioning / Level of detail / Viewing frustum / Scene graph / Bounding volume / 3D computer graphics / Computer graphics / Imaging

Visibility Culling using Hierarchical Occlusion Maps Hansong Zhang Dinesh Manocha Tom Hudson

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Source URL: www.cs.unc.edu

Language: English - Date: 2002-08-23 10:41:50
45Imaging / Depth map / Rendering / Light field / Computer graphics / Cinematography / Z-buffering / Shader / Adobe After Effects / Film / 3D computer graphics / Visual arts

Parallax Photography: Creating 3D Cinematic Effects from Stills Ke Colin Zheng Alex Colburn Aseem Agarwala

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Source URL: grail.cs.washington.edu

Language: English - Date: 2009-05-07 17:01:39
46Computing / Rendering / Z-buffering / Shadow / Shading / Computer graphics / Depth map / Computer representation of surfaces / Clipping / 3D computer graphics / Imaging / Optics

CASTING CURVED SHADOWS ON CURVED SURFACES Lance Williams Computer Graphics Lab New York Institute of Technology Old Westbury, New York 11568

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Source URL: www.cs.berkeley.edu

Language: English - Date: 2008-09-08 15:40:13
47Rendering / Anisotropic filtering / Spatial anti-aliasing / Pixel / Z-buffering / Depth map / Aliasing / Mipmap / Ray tracing / Computer graphics / 3D computer graphics / Shadow mapping

Deep Shadow Maps Tom Lokovic Eric Veach Pixar Animation Studios

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Source URL: graphics.stanford.edu

Language: English - Date: 2000-06-21 00:30:06
48Ambient occlusion / Computer representation of surfaces / 3D modeling / Three-dimensional space / Optics / Vision / Dimension / 3D computer graphics / Z-buffering / Hidden surface determination

Surface visibility probabilities in 3D cluttered scenes Michael S. Langer School of Computer Science, McGill University Montreal, H3A2A7, Canada email:[removed]

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Source URL: www.cim.mcgill.ca

Language: English - Date: 2009-01-29 13:12:22
49Shading / Shadow mapping / Shadow volume / Rasterisation / Rendering / Frame rate / Z-buffering / Shadow / Graphics pipeline / 3D computer graphics / Computer graphics / Imaging

Exponential Shadow Maps Thomas Annen∗ Tom Mertens† Hans-Peter Seidel‡

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Source URL: research.edm.uhasselt.be

Language: English - Date: 2008-05-27 10:42:39
50Computing / Shading / OpenGL / Video game development / Shader / Rasterisation / Voxel / Z-buffering / GPGPU / Computer graphics / 3D computer graphics / Imaging

Pacific Graphics[removed]Short Papers Two Simple Single-pass GPU methods for Multi-channel Surface Voxelization of Dynamic Scenes

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Source URL: graphics.cs.aueb.gr

Language: English - Date: 2013-09-14 08:30:01
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