Cube mapping

Results: 16



#Item
1Microsoft Visual Studio / Computing / Cube mapping / Software / Physics engine / Video game development

Tutorial 1 Creating a YVision Application Objectives In this tutorial we will create a simple application using the YVision SDK. You will start from the basic application template and at the end of this tutorial you will

Add to Reading List

Source URL: www.yvision.com

Language: English - Date: 2012-01-25 13:31:11
2Software / Quake / Texture mapping / Virtual reality / Reflection mapping / Mipmap / Cube mapping / John D. Carmack / Normal mapping / Computer graphics / Algebra / 3D computer graphics

John Carmack Archive - .planhttp://www.team5150.com/~andrew/carmack March 18, 2007 Contents

Add to Reading List

Source URL: floodyberry.com

Language: English - Date: 2002-05-16 09:02:25
3Texture mapping / Shadow mapping / Video game development / Shader / Rendering / Rasterisation / Displacement mapping / Cube mapping / OpenGL / Computer graphics / Shading / 3D computer graphics

Practical Implementation of Dual Parabloid Shadow Maps Brian Osman∗ Vicarious Visions Activision Mike Bukowski†

Add to Reading List

Source URL: www.klayge.org

Language: English - Date: 2011-04-21 02:14:36
4Optics / Ray tracing / Rendering / Reflection mapping / OpenGL / Perspective / 3D modeling / Vertex / Cube mapping / 3D computer graphics / Computer graphics / Imaging

Multi-Perspective Images for Visualisation Scott Vallance Paul Calder School of Informatics and Engineering Flinders University of South Australia PO Box 2100, Adelaide 5001, South Australia

Add to Reading List

Source URL: crpit.com

Language: English - Date: 2012-01-19 01:26:59
5Surfaces / 3D computer graphics / Computer graphics / Vectors / Vector calculus / Reflection mapping / Cube mapping / Paraboloid / Shadow mapping / Algebra / Mathematics / Linear algebra

Dual Paraboloid Mapping In the Vertex Shader By Jason Zink Introduction I had heard about ‘dual-paraboloid mapping’ some time ago and always wanted to look into how the algorithm worked. The name itself begs to be in

Add to Reading List

Source URL: www.klayge.org

Language: English - Date: 2011-04-21 02:14:43
6Imaging / Caustic / Photon mapping / Ray tracing / Rendering / Beam tracing / Path tracing / Global illumination / Cube mapping / 3D computer graphics / Computer graphics / Optics

SCHOOL OF ENGINEERING AND COMPUTER SCIENCE, UNIVERSITY OF CENTRAL FLORIDA, CS TRCaustics Mapping: An Image-space Technique for Real-time Caustics

Add to Reading List

Source URL: www.klayge.org

Language: English - Date: 2011-04-21 02:14:24
7Optics / Subsurface scattering / Rendering / Ray tracing / Photon mapping / Reflection mapping / Cube mapping / Cone / Gaussian blur / 3D computer graphics / Computer graphics / Geometry

Visual Comput[removed]: 579–590 DOI[removed]s00371[removed]Bin Chan Wenping Wang

Add to Reading List

Source URL: www.cs.hku.hk

Language: English - Date: 2007-10-29 04:32:05
8Radiosity / Rendering / Global illumination / Cube mapping / Shader / High dynamic range rendering / Phong reflection model / Book:3D Rendering / Computer graphics / 3D computer graphics / Shading

Advanced Real-Time Rendering in 3D Graphics and Games Course – SIGGRAPH[removed]Chapter 8 Shading in Valve’s Source Engine Jason Mitchell9, Gary McTaggart10 and Chris Green11

Add to Reading List

Source URL: valvesoftware.com

Language: English - Date: 2010-04-09 16:32:07
9Computer hardware / Virtual reality / Video cards / Graphics hardware / Graphics processing unit / Transform /  clipping /  and lighting / GeForce / Specular highlight / Cube mapping / Computer graphics / Computing / 3D computer graphics

Second Generation Transform and Lighting (T&L) Setting the Bar for 3D Graphics ith the GeForce2™ and Quadro2™ families of GPUs, second W generation transform and lighting engines offer blazing fast

Add to Reading List

Source URL: www.orpheuscomputing.com

Language: English - Date: 2009-08-09 00:42:02
10Radiosity / Rendering / Ray tracing / Global illumination / Per-pixel lighting / Cube mapping / Deferred shading / Shadow mapping / Ambient occlusion / Computer graphics / 3D computer graphics / Shading

Reflective Shadow Maps Carsten Dachsbacher∗ University of Erlangen-Nuremberg Marc Stamminger† University of Erlangen-Nuremberg

Add to Reading List

Source URL: www.klayge.org

Language: English - Date: 2011-04-21 02:16:07
UPDATE